Any hit on a small eye immediately destroys it. 76-85 is the central eye (AC 7), 86-95 is an eyestalk (AC 2) and 96-100 is a small eye on an eyestalk (AC 7). You roll a d100, and on a 1-75, you hit the main body (which has an AC 0 - in 1e, a low AC is good). The article includes a chart to randomly determine where you strike a beholder.Beholders are at the top of the food chain. I feel like I've never run a beholder correctly after The beholder will hover high in the air,įocus the anti-magic on a spellcaster and go to town with the eye rays. When an egg hatches, the baby immediately grows (in a year it is full-sized), eats the shell and has full use of its eyestalks. Laying Eggs: Beholders lay eggs! From their mouths?! Every year, beholder lay 1 to 4 eggs. The beam focuses on one target at a time. In the monster manual, the range is done in inches (as in, you put your beholder mini on a map and use a tape measure). levitate themselves without limit, to the height of the breathable atmosphere".Īnti-Magic: The anti-magic field projected from the central eye is a faintly-visible beam of grayish light, extending out up to 10 feet wide in a cone up to 140 feet away. In the appendix to this article, it is noted that beholders can ". This means that the levitation can't be dispelled. Levator Magnus: Beholders have a magical organ called the levator magnus located in the center of its body, surrounded by the brain, that causes the beholder to float in the air. This is written in short story form, with a sage teaching students about beholders. The only other D&D article writer that I ever enjoyed as much would be James Jacobs. Seriously, Ed Greenwood has to be considered as one of, if not the best D&D designer. This is by Ed Greenwood and Roger Moore and it is a fantastic piece of work - short, easy to read and packed full of great ideas. They can fire off Death ray, flesh to stone and disintegrate all in the same round! Unreal.ĭragon Magazine #76 - Ecology of the Beholder I assume the idea here is that if a beholder is easily able to fire off all ten eyestalks every round, then most parties won't stand a chance. This is odd considering the old vague rules in 1e about a round being a minute and that a combat includes lots of assumed movement and back-and-forth. So if a party all stands in a clump to one side, only 1-4 eyestalks can attack. Not all of their eyestalks can attack the party at once, unless the party has completely surrounded it. The big thing with beholders is that they shoot beams from their eyes that do different spell effects. To kill a beholder with 45 hit points, you can do 30 points to the main body, and it will die. Each holds a certain percent of the total hit points. You could try to stab an eyestalk, ot the cetral eye, or an eyestalk. You get to choose where you attack the beholder.
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